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The Nymph’s Laugh

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Devlog

  • FIXED Intro, Outro, and Pixel-Hunting
    October 22, 2022 by Christopher A. Summer
    1
    #start, #title screen, #title-screen, #end, #animation, #animations, #puzzle
    Now that the game-jam is over and I can edit my game again, I have uploaded a new version of The Nymph's Laugh , which contains the following fixes: I made the circle within which the stone-tablets be... Continue reading
  • AI-Generated Art – Original vs. Edited
    October 22, 2022 by Christopher A. Summer
    2
    #ai, #artificial intelligence, #art, #stable diffusion, #comparison
    To create graphics for my game “ The Nymph's Laugh ” within the short time-window that I had for the game-jam (which was effectively about a week, far less than the two jam’s two-week time-windo... Continue reading
  • Small Fix for Randomized Positions
    September 25, 2022 by Christopher A. Summer
    1
    #patch, #fix, #position, #random, #grid
    I have patched the game with a small fix to avoid that characters/items would overlap too closely on the horizontal axis when they are randomly positioned. Previously, there was a small but dangerous... Continue reading
  • "Day One Patch" for The Nymph's Laugh
    September 25, 2022 by Christopher A. Summer
    1
    #patch, #nymph, #animation
    Only a few hours after having uploaded the initial version of my game-jam entry The Nymph's Laugh , I patched the game, not only fixing a minor issue with some badly framed text , but also changing th... Continue reading
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